say3D: Difference between revisions

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| [[say]], [[say2D]], [[playSound]] |= SEEALSO  
| [[say]], [[say2D]], [[playSound]], [[createSoundSource]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  

Revision as of 07:52, 6 July 2010

Hover & click on the images for description

Description

Description:
Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
  • unit say3D sound
  • [unit, target] say3D sound
Parameters:
unit: object -
target: object
sound: String classname. Defined in Description.ext
Return Value:
returnValue

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

See also:
saysay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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