setWaypointBehaviour: Difference between revisions

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| Switches the unit behaviour when the waypoint becomes active.
| Switches the unit behaviour when the waypoint becomes active.


Possible values are: "UNCHANGED", "CARELESS", "SAFE", "AWARE", "COMBAT" and "STEALTH".<br>
Possible values are:
See [[AIBehaviour|this page]] for details of the effect of this command on AI units. |= Description
* "UNCHANGED"
* "CARELESS"
* "SAFE"
* "AWARE"
* "COMBAT"
* "STEALTH"
 
See the [[AIBehaviour]] page for details of the effect of this command on AI units.
|= Description
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Revision as of 10:09, 9 January 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Switches the unit behaviour when the waypoint becomes active. Possible values are:
  • "UNCHANGED"
  • "CARELESS"
  • "SAFE"
  • "AWARE"
  • "COMBAT"
  • "STEALTH"
See the AIBehaviour page for details of the effect of this command on AI units.
Groups:
Uncategorised

Syntax

Syntax:
waypoint setWaypointBehaviour mode
Parameters:
waypoint: Array - format Waypoint
mode: String As Above
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointBehaviour "AWARE"

Additional Information

See also:
addWaypointwaypointBehaviourbehavioursetBehaviourAIBehaviour

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 26, 2008 - 13:32
Str
Modes are case sensitive - "safe" won't work, while "SAFE" is ok.

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