weaponsTurret: Difference between revisions
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(Added weaponsTurret example of vehicle driver and automatic turret position by assignedVehicleRole use) |
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|x1= <code>_weapons <nowiki>=</nowiki> vehicle player '''weaponsTurret''' [0,0]</code> |= Example 1 | |x1= <code>_weapons <nowiki>=</nowiki> vehicle player '''weaponsTurret''' [0,0]</code> |= Example 1 | ||
|x2= <code>_weapons <nowiki>=</nowiki> _tank '''weaponsTurret''' [0]</code> |= Example 2 | |x2= <code>_weapons <nowiki>=</nowiki> _tank '''weaponsTurret''' [0]</code> |= Example 2 | ||
|x3= <code>_driverWeapon <nowiki>=</nowiki> _ka50pilot '''weaponsTurret''' [-1] | |||
_weaponsForAnyTurrentPosition <nowiki>=</nowiki> (vehicle player) '''weaponsTurret''' ((assignedVehicleRole player) select 1)</code> |= Example 3 | |||
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Revision as of 08:43, 11 March 2011
Description
- Description:
- Returns all weapons of given turret. Use turret path [-1] for driver's turret.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle weaponsTurret turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Array of Strings
Examples
- Example 1:
_weapons = vehicle player weaponsTurret [0,0]
- Example 2:
_weapons = _tank weaponsTurret [0]
- Example 3:
_driverWeapon = _ka50pilot weaponsTurret [-1] _weaponsForAnyTurrentPosition = (vehicle player) weaponsTurret ((assignedVehicleRole player) select 1)
Additional Information
- See also:
- addMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsassignedVehicleRole
Notes
-
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