weaponsTurret: Difference between revisions
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(Added weaponsTurret example of vehicle driver and automatic turret position by assignedVehicleRole use) |
(Added note about effiecent weaponsTurret use) |
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<dd class="notedate">Posted on 11 March 2011</dd> | |||
<dt class="note>'''[[User:kju|kju]]'''</dt> | |||
<dd class="note"> | |||
Use [[assignedVehicleRole]] in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See examples 3. | |||
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Revision as of 08:49, 11 March 2011
Description
- Description:
- Returns all weapons of given turret. Use turret path [-1] for driver's turret.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle weaponsTurret turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Array of Strings
Examples
- Example 1:
_weapons = vehicle player weaponsTurret [0,0]
- Example 2:
_weapons = _tank weaponsTurret [0]
- Example 3:
_driverWeapon = _ka50pilot weaponsTurret [-1] _weaponsForAnyTurrentPosition = (vehicle player) weaponsTurret ((assignedVehicleRole player) select 1)
Additional Information
- See also:
- addMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsassignedVehicleRole
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 11 March 2011
- kju
- Use assignedVehicleRole in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See examples 3.