weaponsTurret: Difference between revisions
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(Added note about effiecent weaponsTurret use) |
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<dt class="note>'''[[User:kju|kju]]'''</dt> | <dt class="note>'''[[User:kju|kju]]'''</dt> | ||
<dd class="note"> | <dd class="note"> | ||
Use [[assignedVehicleRole]] in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See | Use [[assignedVehicleRole]] in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See example 3. | ||
</dd> | </dd> | ||
Revision as of 18:26, 11 March 2011
Description
- Description:
- Returns all weapons of given turret. Use turret path [-1] for driver's turret.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle weaponsTurret turretPath
- Parameters:
- vehicle: Object
- turretPath: Array
- Return Value:
- Array of Strings
Examples
- Example 1:
_weapons = vehicle player weaponsTurret [0,0]
- Example 2:
_weapons = _tank weaponsTurret [0]
- Example 3:
_driverWeapon = _ka50pilot weaponsTurret [-1] _weaponsForAnyTurrentPosition = (vehicle player) weaponsTurret ((assignedVehicleRole player) select 1)
Additional Information
- See also:
- addMagazineTurretmagazinesTurretremoveMagazinesTurretremoveMagazineTurretweaponsassignedVehicleRole
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 11 March 2011
- kju
- Use assignedVehicleRole in combination to easily determine the weapons for any vehicle position. You need to check for -1 if the unit is in the driver/pilot position. See example 3.