hideObject – Talk
Jump to navigation
Jump to search
mNo edit summary |
m (JIP related experience...) |
||
Line 4: | Line 4: | ||
: How do you come to this conclusion? --[[User:Kju|Kju]] 09:18, 13 April 2011 (CEST) | : How do you come to this conclusion? --[[User:Kju|Kju]] 09:18, 13 April 2011 (CEST) | ||
: Interesting. This may end up being slightly unrelated, however I did notice last night with 1.59, 3 of us JOS (join on startup) players saw a player knock down a wall on Chernarus. Then a JIP (Join in Progress) player came in and said the wall was still standing. The other 3 JOS players came over to see it and they all said the wall was down as expected. Again this may be unrelated, but who knows it could be related. It certainly causes me to believe what Doolittle may have experienced with JIP getting re-created objects in their initial state. --[[User:ViperMaul|ViperMaul]] 19:24, 13 April 2011 (CEST) |
Revision as of 18:24, 13 April 2011
Silly question, but if I hideObject somehow globally before I deleteVehicle, perhaps we can better clean up objects? I'm referring of course to the fact that all objects are re-created in game to JIP players, even objects that were deleted. They are simply created, then deleted. This accounts for the long delay time on joining a game. I would love for someone to say, "No, you're wrong" --Doolittle 04:22, 13 April 2011 (CEST)
fact that all objects are re-created in game to JIP players, even objects that were deleted
- How do you come to this conclusion? --Kju 09:18, 13 April 2011 (CEST)
- Interesting. This may end up being slightly unrelated, however I did notice last night with 1.59, 3 of us JOS (join on startup) players saw a player knock down a wall on Chernarus. Then a JIP (Join in Progress) player came in and said the wall was still standing. The other 3 JOS players came over to see it and they all said the wall was down as expected. Again this may be unrelated, but who knows it could be related. It certainly causes me to believe what Doolittle may have experienced with JIP getting re-created objects in their initial state. --ViperMaul 19:24, 13 April 2011 (CEST)