setVehicleAmmo: Difference between revisions
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(Added a few notes for setVehicleAmmo) |
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<dt class="note">'''[[User:Bon_Inf*|Bon_Inf*]]'''</dt> | <dt class="note">'''[[User:Bon_Inf*|Bon_Inf*]]'''</dt> | ||
<dd class="note">A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.</dd> | <dd class="note">A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.</dd> | ||
<dd class="notedate"></dd> | |||
<dt class="note">'''[[User:kju|kju]]'''</dt> | |||
<dd class="note"> | |||
* If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'. | |||
* You need to execute where the unit is [[local]]. | |||
* You need to execute on the [[effectiveCommander]] of a vehicle. | |||
</dd> | |||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 07:47, 3 July 2011
Description
- Description:
- Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setVehicleAmmo value
- Parameters:
- vehicleName: Object
- value: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmo 0
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
- Bon_Inf*
- A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
- kju
-
- If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
- You need to execute where the unit is local.
- You need to execute on the effectiveCommander of a vehicle.