setVehicleAmmo: Difference between revisions

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(Added a few notes for setVehicleAmmo)
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<dt class="note">'''[[User:Bon_Inf*|Bon_Inf*]]'''</dt>
<dt class="note">'''[[User:Bon_Inf*|Bon_Inf*]]'''</dt>
<dd class="note">A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.</dd>
<dd class="note">A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.</dd>
<dd class="notedate"></dd>
<dt class="note">'''[[User:kju|kju]]'''</dt>
<dd class="note">
* If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
* You need to execute where the unit is [[local]].
* You need to execute on the [[effectiveCommander]] of a vehicle.
</dd>


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Revision as of 07:47, 3 July 2011

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Sets how much ammunition (compared to a full state defined by the vehicle type) the vehicle has. The value ranges from 0 to 1.
Groups:
Uncategorised

Syntax

Syntax:
vehicleName setVehicleAmmo value
Parameters:
vehicleName: Object
value: Number Range 0 to 1
Return Value:
Nothing

Examples

Example 1:
player setVehicleAmmo 0

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Ceeeb
This command does not add magazines to vehicle weapons that normally start with more than one magazine. It can however, remove these magazines.
Bon_Inf*
A2:OA v1.59 - Magazines of vehicle turrets are also refilled by this command.
kju
  • If you 'unit/vehicle setVehicleAmmo 0;' an unit/vehicle first, you cannot refill it with 'unit/vehicle setVehicleAmmo 1;'.
  • You need to execute where the unit is local.
  • You need to execute on the effectiveCommander of a vehicle.

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