setSkill: Difference between revisions
Jump to navigation
Jump to search
m (Added SEEALSO) |
(mass edit: removing obsolete </dt> and </dd> tags) |
||
Line 30: | Line 30: | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on August 4, 2006 - 12:01 | <dd class="notedate">Posted on August 4, 2006 - 12:01 | ||
<dt class="note">'''[[User:Hardrock|hardrock]]''' | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' | ||
Approximate ranges are: | Approximate ranges are: | ||
Line 39: | Line 39: | ||
* <nowiki>Veteran > 0.65 and <= 0.85</nowiki> | * <nowiki>Veteran > 0.65 and <= 0.85</nowiki> | ||
* Expert > 0.85 | * Expert > 0.85 | ||
<dd class="notedate">Posted on June 30, 2007 - 21:16 | |||
<dt class="note">'''[[User:Kronzky|Kronzky]]''' | <dd class="notedate">Posted on June 30, 2007 - 21:16 | ||
<dt class="note">'''[[User:Kronzky|Kronzky]]'''<dd class="note"> | |||
If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command. | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 02:58, 18 October 2011
Description
- Description:
- Sets ability level of person (commander unit). Value of skill may vary from 0 to 1.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName setSkill skill
- Parameters:
- vehicleName: Object
- skill: Number Range 0 to 1
- Return Value:
- Nothing
Examples
- Example 1:
_hero setskill 1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on August 4, 2006 - 12:01
- hardrock
- Notes from before the conversion:
Approximate ranges are:
- Novice < 0.25
- Rookie >= 0.25 and <= 0.45
- Recruit > 0.45 and <= 0.65
- Veteran > 0.65 and <= 0.85
- Expert > 0.85
- Posted on June 30, 2007 - 21:16
- Kronzky
- If "SuperAI" is turned on in the Difficulty Menu, the skill level is always 1, no matter what was defined in the editor or via this command.