getPos: Difference between revisions
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<dd class="notedate">Posted on 16 Feb, 2007 | <dd class="notedate">Posted on 16 Feb, 2007 | ||
<dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note"> | <dt class="note">'''[[User:Dr_Eyeball|Dr_Eyeball]]'''<dd class="note"> | ||
getPos obj select 2 | getPos obj select 2 | ||
might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for [[getPosASL]]. There was a [http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=e587356595b907e91f96b8817d7f8a26;act=ST;f=71;t=57918 discussion] thread in the BIS forums which suggested the use of the command [[modelToWorld]] instead to get around this issue where an absolute vertical position is required. ArmA Ver '''1.02'''. | ||
<dd class="notedate">Posted on 14 Dec, 2010 | <dd class="notedate">Posted on 14 Dec, 2010 | ||
<dt class="note">'''[[User:disat|disat]]'''<dd class="note"> | <dt class="note">'''[[User:disat|disat]]'''<dd class="note"> | ||
This command returns a [[PositionAGL]]. Apparently, [[Position]] and [[PositionAGL]] are the same thing. | This command returns a [[PositionAGL]]. Apparently, [[Position]] and [[PositionAGL]] are the same thing. | ||
<dd class="notedate">Posted on 6 Feb, 2011 | <dd class="notedate">Posted on 6 Feb, 2011 | ||
<dt class="note">'''[[User:Hduregger|Hduregger]]'''<dd class="note"> | <dt class="note">'''[[User:Hduregger|Hduregger]]'''<dd class="note"> | ||
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by [[getPosATL]] and [[getPosASL]] does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. | The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by [[getPosATL]] and [[getPosASL]] does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. | ||
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but it does not give the same result, therefore | but it does not give the same result, therefore | ||
(_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj). | (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj). | ||
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</dl> | </dl> |
Revision as of 13:34, 21 October 2011
Description
- Description:
- Returns the object position in format Position.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Array = getPos object
- Parameters:
- object: Object; since VBS2 1.24: Location
- Return Value:
- Array - format Position
Examples
- Example 1:
getPos player
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 16 Feb, 2007
- Dr_Eyeball
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 14 Dec, 2010
- disat
- This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
- Posted on 6 Feb, 2011
- Hduregger
- The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Object Information
- Scripting Commands ArmA2