setDammage: Difference between revisions
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'''Damage / repair object'''.<br> | '''Damage / repair object'''.<br> | ||
Damage 0 means fully functional, damage 1 means completely destroyed / dead. | Damage 0 means fully functional, damage 1 means completely destroyed / dead. | ||
See also [[getDammage]] | |||
'''Note:''' this function is identical to [[setDamage]].<br> | '''Note:''' this function is identical to [[setDamage]].<br> | ||
[[setDamage]] was introduced to fix a spelling error in this operator's name.<br> | [[setDamage]] was introduced to fix a spelling error in this operator's name.<br> |
Revision as of 09:38, 21 May 2006
object setDammage damage
Operand types:
object: Object
damage: Number
Type of returned value:
Description:
Damage / repair object.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
See also getDammage
Note: this function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: setting a unit's damage to negative will set their health to full, but impair their aim.
Example:
soldier1 setDammage 1