setIdentity: Difference between revisions
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(Added the list of valid options for Face, Glasses, Speaker etc.) |
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};<br> | };<br> | ||
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'''Name''' can be any string<br> | |||
'''Face''' can take any of the following values:<br> | |||
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"<br> | |||
Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"<br> | |||
'''Glasses''' can take the following values: "None", "Spectacles" & "Sunglasses"<br> | |||
'''Speaker''' determines which voice is used and can take any of the following values:<br> | |||
"Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg",<br> | |||
"Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan"<br> | |||
'''Pitch''' sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched |
Revision as of 22:30, 31 May 2006
person setIdentity identity
Operand types:
person: Object
identity: String
Type of returned value:
Description:
Set identity of person.
Identities are defined in description.ext of the mission or campaign.
Example:
soldier1 setIdentity "John_Doe"
Comments:
The definition format in the description.ext file is:
class CfgIdentities
{
class John_Doe
{
name="John Bartholemew Doe";
face="Face20";
glasses="None";
speaker="Dan";
pitch=1.1;
};
};
Name can be any string
Face can take any of the following values:
Male: "Face1"... to "Face52", "Face99" & "FaceR01" to "Face R04"
Female: "Eva", "Kamila", "Lada", "Lucie", "Marketa" & "Nada"
Glasses can take the following values: "None", "Spectacles" & "Sunglasses"
Speaker determines which voice is used and can take any of the following values:
"Adam","Dan","George","Greg","John","Jonah","Marc","Patrick","Paul","Peter","Rich","Rob","Ted","Tom","Nikolai","Vitaliy","Sergey","Oleg",
"Ruslan","Aleksei","Andrei","Boris","Georgiy","Vadim","Vladimir","Ivan"
Pitch sets the tone of voice. 1.0 for normal; < 1.0 for deep; >1.0 for high pitched