say3D: Difference between revisions

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(syntax)
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| unit '''say3D''' sound |= Syntax
*unit '''say3D''' sound
*[unit, target] '''say3D''' sound
|= Syntax


|p1= unit: [[Object|object]] -  |= PARAMETER1  
|p1= unit: [[Object]] -  |= PARAMETER1  


|p2= target: [[Object|object]] |= PARAMETER2
|p2= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3


|p3= sound: [[String]] classname. Defined in [[Description.ext]] |= PARAMETER3
| [[Nothing]] |= RETURNVALUE
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| returnValue |= RETURNVALUE
|s2= [unit, target] '''say3D''' sound |=
 
|p21= unit: [[Object]] -  |= PARAMETER1
 
|p22= target: [[Object]] |= PARAMETER2
 
|p23= sound: [[String]] - classname. Defined in [[Description.ext]] |= PARAMETER3
 
|r2= [[Nothing]]|=
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|x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1
|x1= <code> helicopter1 say3D "Fortunateson"</code> |= Example 1
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Revision as of 02:57, 9 November 2011

Hover & click on the images for description

Description

Description:
Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
Groups:
Uncategorised

Syntax

Syntax:
unit say3D sound
Parameters:
unit: Object -
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Alternative Syntax

Syntax:
[unit, target] say3D sound
Parameters:
unit: Object -
target: Object
sound: String - classname. Defined in Description.ext
Return Value:
Nothing

Examples

Example 1:
helicopter1 say3D "Fortunateson"

Additional Information

See also:
saysay2DplaySoundcreateSoundSource

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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