loadMagazine: Difference between revisions
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| [[weaponState]], [[setWeaponState]], [[ArmA_2:_Actions# | | [[weaponState]], [[setWeaponState]], [[ArmA_2:_Actions#SwitchMagazine|SwitchMagazine]], [[weapons]], [[magazines]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 18:31, 11 November 2011
Description
- Description:
- Initiates the loading action on given weapon of the turret. So the new magazine is not available instantly, yet according to the reloadTime. The turret has to be manned and the weapon selected.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle loadMagazine [turretPath, weaponName, magazineName]
- Parameters:
- vehicle: Object
- turretPath: Array
- weaponName: String
- magazineName: String
- Return Value:
- Nothing
Examples
- Example 1:
vehicle player loadMagazine [[0],"m256","20Rnd_120mmHE_M1A2"];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note