getHitPointDamage: Difference between revisions
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| Return current level of damage for a specific Hit Point. | | Return current level of damage for a specific Hit Point (specified by its config class). | ||
* 0: no damage | * 0: no damage | ||
* 1: full damage |= Description | * 1: full damage |= Description |
Revision as of 14:46, 30 August 2012
Description
- Description:
- Return current level of damage for a specific Hit Point (specified by its config class).
- 0: no damage
- 1: full damage
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicle getHitPointDamage hitPointName
- Parameters:
- vehicle : Object - vehicle to be queried
- hitPointName: String - name of the Hit Point class
- Return Value:
- Number
Examples
- Example 1:
(vehicle player) getHitPointDamage "hitEngine";
Additional Information
- See also:
- setHitPointDamage
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
Common ObjectRTD TKOH Hit Points:
- HitEngine (engine #1)
- HitEngine2 (engine #2)
- HitEngine3 (engine #3)
- HitHRotor (main rotor)
- HitVRotor (tail rotor)
- HitBatteries (electrical systems)
- HitLight (landing light)
- HitHydraulics (entire hydraulics system)
- HitTransmission (engine transmission)
- HitGear (landing gear)
- HitFuel (all fuel tanks)
- HitHStabilizerL1 (first left horizontal stabilizer)
- HitHStabilizerR1 (first right horizontal stabilizer)
- HitVStabilizer1 (first vertical stabilizer)
- HitTail (tail boom)
- HitPitotTube (all pitot tubes)
- HitStaticPort (all static ports)
- HitStarter1 (starter for engine #1)
- HitStarter2 (starter for engine #2)
- HitStarter3 (starter for engine #3)
- HitAvionics
- HitHull
- HitMissiles
- HitRGlass
- HitLGlass
- HitGlass1
- HitGlass2
- HitGlass3
- HitGlass4
- HitGlass5
- HitGlass6