getHitPointDamage

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Introduced with Take On Helicopters version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Return current level of damage for a specific Hit Point (specified by its config class). If you need to get damage of a selection instead of hit point, use getHit.
  • 0: no damage
  • 1: full damage

Syntax

Syntax:
vehicle getHitPointDamage hitPointName
Parameters:
vehicle : Object - vehicle to be queried
hitPointName: String - name of the Hit Point class
Return Value:
Number or Nothing when invalid input is given

Examples

Example 1:
(vehicle player) getHitPointDamage "hitEngine";

Additional Information

Multiplayer:
-
See also:
setHitPointDamagegetAllHitPointsDamagesetHitgetHitsetDamagedamagegetHitIndexsetHitIndex

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Unknown
Common ObjectRTD TKOH Hit Points:
  • HitEngine (engine #1)
  • HitEngine2 (engine #2)
  • HitEngine3 (engine #3)
  • HitHRotor (main rotor)
  • HitVRotor (tail rotor)
  • HitBatteries (electrical systems)
  • HitLight (landing light)
  • HitHydraulics (entire hydraulics system)
  • HitTransmission (engine transmission)
  • HitGear (landing gear)
  • HitFuel (all fuel tanks)
  • HitHStabilizerL1 (first left horizontal stabilizer)
  • HitHStabilizerR1 (first right horizontal stabilizer)
  • HitVStabilizer1 (first vertical stabilizer)
  • HitTail (tail boom)
  • HitPitotTube (all pitot tubes)
  • HitStaticPort (all static ports)
  • HitStarter1 (starter for engine #1)
  • HitStarter2 (starter for engine #2)
  • HitStarter3 (starter for engine #3)
  • HitAvionics
  • HitHull
  • HitMissiles
  • HitRGlass
  • HitLGlass
  • HitGlass1
  • HitGlass2
  • HitGlass3
  • HitGlass4
  • HitGlass5
  • HitGlass6

Bottom Section

Posted on March 4, 2017 - 01:29 (UTC)
K.J.
Note that vehicles with multiple turrets have multiple HitTurret and HitGun classes that can't be distinguished based on the Hitpoint class name. They can only be distinguished by their selection names. The selection names do not necessarily correspond to a common nomenclature, especially for mod vehicles. There can also be multiple empty Hitpoint Class names on a vehicle or infantry unit. They can be hitpoints for vehicle headlights or be the result of a bad config/model, as hitpoints that have an undefined named selection in their config class or are missing their named selection in the model will result in an empty HitPoint class name.