fireAtTarget: Difference between revisions
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Revision as of 11:52, 25 March 2013
Description
- Description:
- Remotely forces a unit to fire the given weapon.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Script = sourceVehicle fireAtTarget [targetVehicle,weaponClassName]
- Parameters:
- sourceVehicle: Object - source vehicle to fire from
- targetVehicle: Object - target vehicle to fire at
- WeaponClassName: String - weapon classname, optional parameter
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the called script has finished.
Examples
- Example 1:
_handle = this fireAtTarget [groundtarget1,"HellfireLauncher"];
- Example 2:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [_helicopter,currentweapon Igla_AA_pod_TK_EP1];
- Example 3:
_handle = Igla_AA_pod_TK_EP1 fireAtTarget [helicopter];
Additional Information
- See also:
- firelaserTarget
Notes
-
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Only post proven facts here! Add Note
Notes
- Most likely only for missiles and for interaction with player only.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 2: Operation Arrowhead version 1.51
- Arma 2: Operation Arrowhead: New Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Command Group: Uncategorised
- ArmA 2 OA: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters