commandStop: Difference between revisions
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| Order the given unit(s) to stop (via the radio). A stop command will never finish, the unit will never be ready. |= Description | | Order the given unit(s) to stop (via the radio). <br>A stop command will never finish, the unit will never be ready. |= Description | ||
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| '''commandStop''' unitName |= Syntax | | '''commandStop''' unitName |= Syntax | ||
|p1= unitName: [[Object]] or [[Array]] |= Parameter 1 | |p1= unitName: [[Object]] or [[Array]] of [[Object]]s |= Parameter 1 | ||
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|x1= < | |x1= <code>[[commandStop]] _soldier1;</code> |= Example 1 | ||
|x2= <code>[[commandStop]] [_soldier1, _soldier2];</code> |= Example 2 | |||
|x3= <code>[[commandStop]] ([[units]] [[player]]);</code> |= Example 3 | |||
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Revision as of 16:23, 15 March 2014
Description
- Description:
- Order the given unit(s) to stop (via the radio).
A stop command will never finish, the unit will never be ready. - Groups:
- Uncategorised
Syntax
Examples
- Example 1:
commandStop _soldier1;
- Example 2:
commandStop [_soldier1, _soldier2];
- Example 3:
commandStop (units player);
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Ceeeb
- In ArmA 1.14, this command will not stop a unit that has been given a move order by means of selecting the unit, then clicking on the in game map (or ground).
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Groups
- Command Group: Unit Control
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters