precision: Difference between revisions
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Killzone Kid (talk | contribs) (description) |
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| Return the precision of the given entity. |= Description | | Return the precision of the given entity, how is the entity able to be precise when moving to given target. |= Description | ||
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| | | '''precision''' entity |= Syntax | ||
|p1= entity: [[Object]] |= Parameter 1 | |p1= entity: [[Object]] |= Parameter 1 | ||
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| [[Number]] |= Return value | | [[Number]] |= Return value | ||
|x1= < | |x1= <code>[[if]] ([[position]] _this [[distance]] _dangerPos <= [[precision]] _this) [[then]] {...}; | ||
//used in formationCDanger.fsm</code>|= EXAMPLE1 | |||
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Revision as of 14:30, 8 August 2015
Description
- Description:
- Return the precision of the given entity, how is the entity able to be precise when moving to given target.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
if (position _this distance _dangerPos <= precision _this) then {...}; //used in formationCDanger.fsm
Additional Information
- See also:
- See also needed
Notes
-
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