precision

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Introduced with Armed Assault version 1.00
  

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Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the precision of the given entity, how is the entity able to be precise when moving to given target.

Syntax

Syntax:
precision entity
Parameters:
entity: Object
Return Value:
Number

Examples

Example 1:
if (position _this distance _dangerPos <= precision _this) then {...}; //used in formationCDanger.fsm

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

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Notes

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