setEffectCondition: Difference between revisions

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|x1= <pre>_triggerObj setEffectCondition "thisList"</pre> |= Example 1
|x1= <code>_triggerObj [[setEffectCondition]] "thisList";</code> |= Example 1
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Revision as of 04:42, 21 March 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
The statement is executed when the trigger or waypoint is activated and the effects are launched depending on the result.
  • If the result is a boolean and true, the effect is launched.
  • If the result is an object, the effect is launched if the result is the player or the player vehicle.
  • If the result is an array, the effect is launched if the result contains the player or the player vehicle.
Groups:
Uncategorised

Syntax

Syntax:
trigger setEffectCondition statement
Parameters:
trigger: Object
statement: String
Return Value:
Nothing

Alternative Syntax

Syntax:
waypoint setEffectCondition "statement"
Parameters:
waypoint: Array - format Waypoint
statement: String
Return Value:
Nothing

Examples

Example 1:
_triggerObj setEffectCondition "thisList";

Additional Information

See also:
createTrigger

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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