BIS fnc addRespawnInventory: Difference between revisions

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| [<target>,<inventory>] call BIS_fnc_addRespawnInventory; |= Syntax
| [<target>,<inventory>] call [[BIS_fnc_addRespawnInventory]]; |= Syntax


|p1= '''target''': Receiver of the respawn loadout
|p1= '''target''': Receiver of the respawn loadout
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|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] call BIS_fnc_addRespawnInventory;</code> |=
|x1= <code><nowiki>[</nowiki>[[west]], "WEST1"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |=


|x2= <code><nowiki>[</nowiki>[[missionNamespace]],"ATSniper"] call BIS_fnc_addRespawnInventory;</code> |=
|x2= <code>myRespawnInventory <nowiki>= [</nowiki>[[missionNamespace]],"ATSniper"] [[call]] [[BIS_fnc_addRespawnInventory]];</code> |=
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| [[Arma 3 Respawn]] |= See also
| [[BIS_fnc_removeRespawnInventory]], [[Arma 3 Respawn]] |= See also


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Revision as of 08:16, 12 August 2013

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[<target>,<inventory>] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventory: String - CfgRespawnInventory class
Return Value:
Array in format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
BIS_fnc_removeRespawnInventoryArma 3 Respawn

Notes

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Notes

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