say: Difference between revisions
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When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound. | When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound. | ||
A unit that has been killed or does not exist will not '''say''' anything. Compare this with [[playSound]] which will play a sound at the location of the player | A unit that has been killed or does not exist will not '''say''' anything. Compare this with [[playSound]] which will always play a sound at the location of the player | ||
If camera is not withing given range, title is not shown and the sound will not be heard. | If camera is not withing given range, title is not shown and the sound will not be heard. | ||
Sound is defined in [[Description.ext|description.ext]]. | Sound is defined in [[Description.ext|description.ext]]. |
Revision as of 09:18, 20 May 2006
unit say speechname
Operand types:
unit: Object
speechName: Array
Type of returned value:
Compatibility:
Added in version 1.75
Description:
Format of speechName is [sound, maxTitlesDistance].
Unit will say given sound.
When unit is person, it will also perform corresponding lipsync effect providing an appropriate .lip file has been created for this sound.
A unit that has been killed or does not exist will not say anything. Compare this with playSound which will always play a sound at the location of the player
If camera is not withing given range, title is not shown and the sound will not be heard.
Sound is defined in description.ext.