addWeaponGlobal: Difference between revisions
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Killzone Kid (talk | contribs) No edit summary |
(Version fixed - shouldn't be present in version 0.74.) |
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| arma3 |= Game name | | arma3 |= Game name | ||
|0. | |0.76|= Game version | ||
|arg= global |= Arguments in MP | |arg= global |= Arguments in MP |
Revision as of 13:16, 10 August 2013
Description
- Description:
- Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeaponGlobal commands are ignored. To make sure the added weapon is loaded and ready, add the magazine first.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit addWeaponGlobal weapon
- Parameters:
- unit: Object - unit or vehicle to add the weapon to
- weapon: String - weapon class name
- Return Value:
- Nothing
Examples
- Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
- Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma 3 version 0.76
- Arma 3: New Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Weapons
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters