addWeaponGlobal: Difference between revisions

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(Version fixed - shouldn't be present in version 0.74.)
Line 4: Line 4:
| arma3 |= Game name
| arma3 |= Game name


|0.74|= Game version
|0.76|= Game version


|arg= global |= Arguments in MP
|arg= global |= Arguments in MP

Revision as of 13:16, 10 August 2013

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Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeaponGlobal commands are ignored. To make sure the added weapon is loaded and ready, add the magazine first.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeaponGlobal weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name
Return Value:
Nothing

Examples

Example 1:
{ _x addMagazineGlobal "Laserbatteries"; _x addWeaponGlobal "Laserdesignator"; } forEach allUnits;
Example 2:
{ if (typeOf _x == "O_Heli_Attack_02_black_F") then { _x addMagazineGlobal "38Rnd_80mm_rockets"; _x addWeaponGlobal "rockets_Skyfire"; }; } forEach vehicles;

Additional Information

See also:
removeWeaponGlobaladdWeaponaddMagazineaddMagazineGlobal

Notes

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Notes

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