weaponsItems: Difference between revisions
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AgentRev01 (talk | contribs) m (Corrected formatting of examples, edited previous note a bit.) |
AgentRev01 (talk | contribs) m (Edited previous note.) |
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Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. | Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on. | ||
Also, here's how the primary weapon looks if | Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:<br/> | ||
<br/> | <br/> | ||
<code>[ | <code>[ |
Revision as of 17:38, 17 August 2013
Description
- Description:
- Returns an array with subarrays contains class names and also names of connected items of all the vehicle's weapons.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hint str weaponsItems player;
[ [ //=PRIMARY= "arifle_MX_ACO_pointer_F", //weapon "muzzle_snds_H", //suppressor "acc_pointer_IR", //laser "optic_Aco", //optics [ //loaded magazine "30Rnd_65x39_caseless_mag", //mag type 30 //mag ammo count ] ], [ //=SECONDARY= "launch_NLAW_F", "", "", "", [ "NLAW_F", 1 ] ], [ //=HANDGUN= "hgun_P07_F", "muzzle_snds_L", "", "", [ "16Rnd_9x21_Mag", 11 ] ] ]
- Example 2:
hint str weaponsItems vehicle player;
[ [ "gatling_30mm", "", "", "", [ "250Rnd_30mm_HE_shells", 250 ] ], [ "missiles_SCALPEL", "", "", "", [ "8Rnd_LG_scalpel", 8 ] ], [ "rockets_Skyfire", "", "", "", [ "38Rnd_80mm_rockets", 38 ] ] ]
Additional Information
- See also:
- primaryWeaponItemssecondaryWeaponItemshandgunItemsaddPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemprimaryWeaponsecondaryWeaponhandgunWeapon
Notes
-
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Notes
- Posted on 17 August, 20123
- AgentRev
-
Be careful with this function. The weapons are listed in the order they were taken by the unit, with the most recent at the bottom of the array. Therefore, do not assume the first one is always the primary weapon, and so on.
Also, here's how the primary weapon looks if it has a grenade launcher with a loaded grenade:
[ "arifle_MX_GL_F", "muzzle_snds_H", "acc_pointer_IR", "optic_Aco", [ "30Rnd_65x39_caseless_mag", 30 ], [ "1Rnd_HE_Grenade_shell", 1 ] ]