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Killzone Kid (talk | contribs) (locality added) |
(fixed broken command layout, formatting of note) |
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| Make a unit to perform an action. Use the [[:Category:Actions|List of Actions]] for reference about the available actions and their syntax. | | Make a unit to perform an action. Use the [[:Category:Actions|List of Actions]] for reference about the available actions and their syntax. | ||
[[Image:arguments_global.gif | [[Image:arguments_global.gif]] NOTE: While this command should be executed where unit is [[local]], it is not always the case. Actions such as "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", etc can be executed on remote units. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
[[User:Tom_48_97 | tom_48_97]] | <dd class="notedate">Posted on 28 Aug, 2009 | ||
<dt class="note">'''[[User:Tom_48_97|tom_48_97]]'''<dd class="note"> | |||
In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action. | In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action. | ||
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 10:55, 8 September 2013
Description
- Description:
- Make a unit to perform an action. Use the List of Actions for reference about the available actions and their syntax. NOTE: While this command should be executed where unit is local, it is not always the case. Actions such as "Eject", "GetOut", "GetInXXXX", "MoveToXXXX", etc can be executed on remote units.
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 28 Aug, 2009
- tom_48_97
- In ArmA 2, you can place a unique unit (for example a boat, far of all combats) and use it for all command lines with action.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters
- Command Group: Unit Control