say3D: Difference between revisions
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[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on July 19, 2015 - 21:26 (UTC)</dd> | |||
<dt class="note">[[User:Benargee|Benargee]]</dt> | |||
<dd class="note">In Arma 2 1.63, the object this command is assigned to must be alive for the sound to broadcast. I have not tested this in Arma 3 yet. | |||
</dd> | |||
</dl> | |||
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Revision as of 22:26, 19 July 2015
Description
- Description:
- Unit or object will say given sound in 3D Space. This allows broadcasting of positional music or sound from a source, without having to script a fade sound or music command. Compare this with say2D which will always play a sound at the location of the player after he has been in the vicinity of a broadcasting sound. Sound is defined in CfgSound of the Description.ext.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit say3D sound
- Parameters:
- unit: Object -
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- [unit, target] say3D sound
- Parameters:
- unit: Object -
- target: Object
- sound: String - classname. Defined in Description.ext
- Return Value:
- Nothing
Examples
- Example 1:
helicopter1 say3D "Fortunateson"
Additional Information
- See also:
- saysay2DplaySoundcreateSoundSource
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 7 March 2013
- Rocket
- The only difference with this command and say is during cutscenes (when some camera effect is active). In cutscenes, say3D is 3D, say is not.
Bottom Section
- Posted on July 19, 2015 - 21:26 (UTC)
- Benargee
- In Arma 2 1.63, the object this command is assigned to must be alive for the sound to broadcast. I have not tested this in Arma 3 yet.