createSoundSource: Difference between revisions
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Killzone Kid (talk | contribs) (really plays sound from CfgSFX) |
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| Creates a sound source of the given type (type is the name of the subclass of [[ArmA:_CfgVehicles|CfgVehicles]]). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description | | Creates a sound source of the given type (type is the name of the subclass of [[ArmA:_CfgVehicles|CfgVehicles]] which is pointing to the sound defined in CfgSFX). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius. |= Description | ||
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Revision as of 12:35, 1 October 2014
Description
- Description:
- Creates a sound source of the given type (type is the name of the subclass of CfgVehicles which is pointing to the sound defined in CfgSFX). If the markers array contains several marker names, the position of a random one is used, otherwise, the given position is used. The sound source is placed inside a circle with this position as its center and placement as its radius.
- Groups:
- Uncategorised
Syntax
- Syntax:
- Object = createSoundSource [type, position, markers, placement]
- Parameters:
- [type, position, markers, placement]: Array
- type: String as per CfgVehicles
- position: Position
- markers: Array
- placement: Number. radius
- Return Value:
- Object
Examples
- Example 1:
_soundSource = createSoundSource ["LittleDog", position player, [], 0]
- Example 2:
[] spawn { _alarm = createSoundSource ["Sound_Alarm", position player, [], 0]; //starts alarm sleep 10; deleteVehicle _alarm; //stops alarm };
Additional Information
Notes
-
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Notes
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.00
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Scripting Commands ArmA2
- Command Group: Sounds
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters