setMass: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (typo)
(a quick reference added)
Line 48: Line 48:
<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 20 Jun, 2014 - 12:50
<dt class="note">'''[[User:ffur2007slx2_5|ffur2007slx2_5]]'''<dd class="note">
(ArmA3 1.22) A quick reference:
{| class="wikitable sortable"


! category
! [[setMass]]
! [[setCenterOfMass]]
|-
| unit
| The larger the mass is, the easier a unit will physically fatigued
| N/A
|-
| aircraft
| The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa.
| Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time.
|-
| vehicle
| The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.)
| Vehicle slant due to center change accordingly.
|}
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>

Revision as of 05:37, 20 June 2014

Hover & click on the images for description

Description

Description:
Changes the mass of an object smoothly during the given time (in seconds). A time of zero (or using the alternative syntax) means an immediate change.
Groups:
Uncategorised

Syntax

Syntax:
myObject setMass [mass, time]
Parameters:
myObject: Object
[mass, time]: Array
mass: Number
time: Number
Return Value:
Nothing

Alternative Syntax

Syntax:
myObject setMass mass
Parameters:
myObject: Object
mass: Number
Return Value:
Nothing

Examples

Example 1:
myObject setMass [10,0.5]
Example 2:
myObject setMass 10

Additional Information

See also:
getMasssetCenterOfMassgetCenterOfMass

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 20 Jun, 2014 - 12:50
ffur2007slx2_5
(ArmA3 1.22) A quick reference:
category setMass setCenterOfMass
unit The larger the mass is, the easier a unit will physically fatigued N/A
aircraft The larger the mass is, the more sensitive an aircraft will react to joystick, vice versa. Aircraft slant due to center change accordingly, and the position of the camera view will be altered relatively at the same time.
vehicle The larger the mass is, the slower a vehicle drives (Ships will sink), vice versa. (Land vehicle performs like a bouncing ball while ships accelerated pretty speedy.) Vehicle slant due to center change accordingly.

Bottom Section