moveInCargo: Difference between revisions

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|x1= <code>_soldierOne '''moveInCargo''' _jeepOne</code> |= Example 1
|x1= <code>_soldierOne [[moveInCargo]] _jeepOne</code> |= Example 1
|x2= <code>_soldierOne moveInCargo [_jeepOne, 1]</code>|= Example 2
|x2= <code>_soldierOne [[moveInCargo]] [_jeepOne, 1]</code>|= Example 2
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|[[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] |= See also
|[[moveInCommander]], [[moveInDriver]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[getCargoIndex]]  |= See also


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Revision as of 21:03, 17 July 2014

Hover & click on the images for description

Description

Description:
Move soldier into vehicle cargo position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInCargo vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unitName moveInCargo [vehicle, CargoIndex]
Parameters:
unitName: Object
vehicle: Object
CargoIndex: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne
Example 2:
_soldierOne moveInCargo [_jeepOne, 1]

Additional Information

See also:
moveInCommandermoveInDrivermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnergetCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:42
hardrock
Notes from before the conversion If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this: moveInCargo helo1 this assignAsCargo helo1 MP Note Functions MoveInCargo can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically. unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3]; Alternatively avoid this broken syntax all together and use: unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;

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