setFatigue: Difference between revisions
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Killzone Kid (talk | contribs) (locality added) |
Killzone Kid (talk | contribs) (note on mp effect) |
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<dd class="notedate">Posted on 05 April, 2014 | |||
<dt class="note">'''[[User:Killzone_Kid|Killzone_Kid]]'''<dd class="note"> | |||
<br> | |||
[[setFatigue]] will affect fatigue of a local unit only. If you execute it on remote unit, the [[getFatigue]] value will only change locally with no effect on remote unit. Scripted [[setFatigue]] changes don't broadcast at all.<br> | |||
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</dl> | </dl> |
Revision as of 09:30, 5 April 2014
Description
- Description:
- Sets the person's fatigue, from 0 to 1.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setFatigue 1;
Additional Information
- See also:
- getFatigueenableFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 05 April, 2014
- Killzone_Kid
-
setFatigue will affect fatigue of a local unit only. If you execute it on remote unit, the getFatigue value will only change locally with no effect on remote unit. Scripted setFatigue changes don't broadcast at all.