nextWeatherChange: Difference between revisions

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(see also)
m (<pre> to <code> + added forceWeatherChange to "see also" inspired by Skype chat & http://forums.bistudio.com/showthread.php?152866-General-Discussion-(dev-branch)&p=2638861&viewfull=1#post2638861)
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| [[Number]] |= Return value
| [[Number]] |= Return value
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|x1= <pre>_seconds=nextWeatherChange</pre>
 
|x1= <code>_seconds = [[nextWeatherChange]];</code> |= Example 1


| mp = Each client and the server can have differing weather. |= Multiplayer
| mp = Each client and the server can have differing weather. |= Multiplayer


| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]] |= See also
| [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |= See also
}}
}}



Revision as of 11:56, 11 April 2014

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Uncategorised

Syntax

Syntax:
Number = nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastforceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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