ctrlMapAnimAdd: Difference between revisions
Jump to navigation
Jump to search
Killzone Kid (talk | contribs) (description/example) |
m (add note date) |
||
Line 39: | Line 39: | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate">Posted on 17:11, 9 March 2010</dd> | |||
<dt class="note">'''[[User:Besselinksjm|besselinksjm]]''' | <dt class="note">'''[[User:Besselinksjm|besselinksjm]]''' | ||
<dd class="note">Besides [[Position2D]], both [[Object]]s and [[Position3D]] work. | <dd class="note">Besides [[Position2D]], both [[Object]]s and [[Position3D]] work. |
Revision as of 07:56, 16 June 2014
Description
- Description:
- Adds the next frame to the map animation.
- Groups:
- Uncategorised
Syntax
- Syntax:
- map ctrlMapAnimAdd [time, zoom, position]
- Parameters:
- map: Control
- [time, zoom, position]: Array
- time: Number
- zoom: Number
- position: Array or Object - formats: Position2D, Position3D, Object
- Return Value:
- Nothing
Examples
- Example 1:
_map ctrlMapAnimAdd [1, 0.1, getMarkerPos "anim1"]; ctrlMapAnimCommit _map;
- Example 2:
- Centre map on player:
_ctrl ctrlMapAnimAdd [0, 0.05, player]; ctrlMapAnimCommit _ctrl;
Additional Information
- See also:
- mapAnimAddmapAnimClearmapAnimCommitmapAnimDonectrlMapAnimClearctrlMapAnimCommit, ctrlMapAnimDone
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on 17:11, 9 March 2010
- besselinksjm
- Besides Position2D, both Objects and Position3D work.