setDammage: Difference between revisions

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'''Description:'''
'''Description:'''


'''Damage / repair object'''.<br>
'''Damage / repair object'''.
 
Damages or repairs the object.
 
Damage 0 means fully functional, damage 1 means completely destroyed / dead.
Damage 0 means fully functional, damage 1 means completely destroyed / dead.



Revision as of 20:57, 4 July 2006


object setDammage damage


Operand types:

object: Object

damage: Number

Type of returned value:

Nothing

Description:

Damage / repair object.

Damages or repairs the object.

Damage 0 means fully functional, damage 1 means completely destroyed / dead.

See also getDammage

Note: This function is identical to setDamage.
setDamage was introduced to fix a spelling error in this operator's name.
Note: Setting a unit's damage to a negative value will set their health to full, but impair their aim.


Example:

soldier1 setDammage 1