BIS fnc sceneSetObjects: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | This function sets objects positions and direction relative to the chosen object. | ||
{{warning|Same as its [[BIS_fnc_sceneGetObjects|GET]] counterpart (at least in {{arma3}}), this function doesn't work as intended as it doesn't set objects direction properly. All objects will be created with a zero azimuth.}} |= Description | |||
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| | | [centre, objectsArray, applyOffset, stopped] call [[BIS_fnc_sceneSetObjects]] |= Syntax | ||
|p1= |= Parameter 1 | |p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |= Parameter 1 | ||
| |= Return value | |p2= objectsArray: [[Array]] - See [[BIS_fnc_sceneGetObjects]] for format information |= Parameter 2 | ||
|p3= applyOffset: [[Boolean]] - [[true]] to apply height offset |= Parameter 3 | |||
|p4= stopped: [[Anything]] - if provided and if BIS_debugModules is defined, units will be [[stop|stopped]] |= Parameter 4 | |||
| [[Boolean]] |= Return value | |||
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|x1= <code></code> |= | |x1= <code>[player, ''_arrayOfObjects'', false] [[call]] [[BIS_fnc_sceneSetObjects]];</code> |= Example 1 | ||
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| |= See also | | [[BIS_fnc_sceneGetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |= See also | ||
}} | }} | ||
Revision as of 11:02, 6 May 2018
Description
- Description:
- This function sets objects positions and direction relative to the chosen object.
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [centre, objectsArray, applyOffset, stopped] call BIS_fnc_sceneSetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- objectsArray: Array - See BIS_fnc_sceneGetObjects for format information
- applyOffset: Boolean - true to apply height offset
- stopped: Anything - if provided and if BIS_debugModules is defined, units will be stopped
- Return Value:
- Boolean
Examples
- Example 1:
[player, _arrayOfObjects, false] call BIS_fnc_sceneSetObjects;
Additional Information
Notes
-
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