BIS fnc sceneGetObjects: Difference between revisions
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{{Function|= Comments | {{Function|= Comments | ||
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| | | {{warning|This function is broken (at least in {{arma3}}) as it has a typo, displaying an error on each use! (typo '''line 63''', {{Inline code|[centrum]}} instead of {{Inline code|[_centrum]}} )}} | ||
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard ''via'' [[copyToClipboard]].<br /> | |||
Text copied is to format: | |||
<code>[ | |||
{{codecomment|// 11 elements for one object}} | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | |||
_nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, | |||
(…) | |||
]</code> | |||
{{Important| | |||
Please note that the clipboard result is a one-level array, meaning that all parameters are defined one after the other!}} |= Description | |||
</ | |||
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| | | [centre, radius, type] call [[BIS_fnc_sceneGetObjects]] |= Syntax | ||
|p1= centre: [[Object]] or [[String]] - object or marker name - '''NOT''' a [[Position]] |= Parameter 1 | |||
|p2= radius: [[Number]] - (Optional, default 20) |= Parameter 2 | |||
| | |p3= type: [[String]] - (Optional, default "All") - objects type (see [[nearestObjects]]) |= Parameter 3 | ||
| |= Return value | | [[Script_(Handle)|Script handle]] |= Return value | ||
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|x1= <code></code> |= | |x1= <code><nowiki>[</nowiki>[[player]], 20, "Car"] [[call]] [[BIS_fnc_sceneGetObjects]];</code> |= Example 1 | ||
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| |= See also | | [[BIS_fnc_sceneSetObjects]], [[BIS_fnc_objectsGrabber]], [[BIS_fnc_objectsMapper]] |= See also | ||
}} | }} | ||
Revision as of 10:28, 6 May 2018
Description
- Description:
This function gets objects (but centre object) positions and direction relative to the choosen object and copies the result to the clipboard via copyToClipboard.
Text copied is to format:[ // 11 elements for one object _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, _nameOfObject, _objectClass, _objectToGet, _computedAngle, _distance, _newDir, _vectorUp, _vectorDir, _animation, _elevASL, _elev, (…) ]
- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- [centre, radius, type] call BIS_fnc_sceneGetObjects
- Parameters:
- centre: Object or String - object or marker name - NOT a Position
- radius: Number - (Optional, default 20)
- type: String - (Optional, default "All") - objects type (see nearestObjects)
- Return Value:
- Script handle
Examples
- Example 1:
[player, 20, "Car"] call BIS_fnc_sceneGetObjects;
Additional Information
Notes
-
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