BIS fnc addRespawnInventory: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (1 revision)
mNo edit summary
Line 44: Line 44:


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Function Group: Respawn|{{uc:addRespawnInventory}}]]
[[Category:Arma 3:_Functions|addRespawnInventory]]
[[Category:Functions|{{uc:addRespawnInventory}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addRespawnInventory}}]]

Revision as of 11:00, 28 July 2014

Hover & click on the images for description

Description

Description:
Add a respawn inventory for respawn menu. Available loadouts are defined in CfgRespawnInventory in Description.ext.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[<target>,<inventory>] call BIS_fnc_addRespawnInventory;
Parameters:
target: Receiver of the respawn loadout
Namespace - use missionNamespace to add the loadout to everyone
Side
Group
Object
inventory: String - CfgRespawnInventory class
Return Value:
Array in format [target,id] (used in BIS_fnc_removeRespawnInventory)

Examples

Example 1:
[west, "WEST1"] call BIS_fnc_addRespawnInventory;
Example 2:
myRespawnInventory = [missionNamespace,"ATSniper"] call BIS_fnc_addRespawnInventory;

Additional Information

See also:
BIS_fnc_removeRespawnInventoryArma 3 Respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section