BIS fnc moduleFriendlyFire: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Generated by BIS_fnc_exportFunctionsToWiki)
 
m (1 revision)
(No difference)

Revision as of 15:29, 25 July 2014


Hover & click on the images for description

Description

Description:
//scriptName "Functions\systems\fn_modulefriendlyfire.sqf";
/*******************************************************************************
	Version:		0.1
	Name:			Friendly Fire
	DESCRIPTION:	www.  
	PARAMETERS:		1) function called - string, list of functions:
						- Init
						- Destroy
					2) parameter for the function
					For more informations see https://
	RETURNED VALUE:	depends on the function called
	
	TODO:	        + AddUnitToFriendlyFire 
					+ RemoveUnitFromFriendlyFire - will need to change data structure - must remember eventhandlers :-( 
					+ CheckRenegadeStatus
					- StopChecking the status (pause?)
					- RemoveEventhandlers on Destroy - will need to change data structure - must remember eventhandlers :-(
					+ change calling of execVM "fn_moduleFriendlyFire.sqf"
					- Display a warning message if player will shoot a civilian 
					- handle deleted units (clear array from NULL-OBJECT)
*******************************************************************************/

//Functions interface
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section