BIS fnc moduleFriendlyFire: Difference between revisions
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Revision as of 15:29, 25 July 2014
Description
- Description:
//scriptName "Functions\systems\fn_modulefriendlyfire.sqf"; /******************************************************************************* Version: 0.1 Name: Friendly Fire DESCRIPTION: www. PARAMETERS: 1) function called - string, list of functions: - Init - Destroy 2) parameter for the function For more informations see https:// RETURNED VALUE: depends on the function called TODO: + AddUnitToFriendlyFire + RemoveUnitFromFriendlyFire - will need to change data structure - must remember eventhandlers :-( + CheckRenegadeStatus - StopChecking the status (pause?) - RemoveEventhandlers on Destroy - will need to change data structure - must remember eventhandlers :-( + change calling of execVM "fn_moduleFriendlyFire.sqf" - Display a warning message if player will shoot a civilian - handle deleted units (clear array from NULL-OBJECT) *******************************************************************************/ //Functions interface
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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