BIS fnc setUnitInsignia: Difference between revisions
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<dd class="notedate">Posted on July 28, 2014 - 12:58 (UTC) | |||
<dt class="note>'''[[User:Sxp2hiiigh|Sxp2hiiigh]]''' | |||
<dd class="note">Multiplayer locality (As of Arma 3 v1.24): | |||
<br>- Effects of this function are local, it must be executed on all machines. | |||
<br>- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again). | |||
<br> | |||
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress): | |||
<code>[[ [[player]], "111thID"], "[[BIS_fnc_setUnitInsignia]]", nil, [[true]], [[true]]] [[call]] [[BIS_fnc_MP]];</code> | |||
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Revision as of 06:44, 29 July 2014
Description
- Description:
/* Description: Set unit inisgnia (e.g., should insignia on soldiers) Parameter(s): 0: OBJECT 2: STRING - CfgUnitInsignia class Returns: BOOL - true if insignia was set */
(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)- Execution:
- call
- Groups:
- Uncategorised
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Example 1:
Additional Information
- See also:
- See also needed
Notes
-
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Notes
- Posted on July 28, 2014 - 12:58 (UTC)
- Sxp2hiiigh
- Multiplayer locality (As of Arma 3 v1.24):
- Effects of this function are local, it must be executed on all machines.
- Insignias are gone after respawn, they have to be reapplied afterwards (On all machines again).
This would apply insignia "111thID" to player unit on all machines (incl. Join In Progress):[[ player, "111thID"], "BIS_fnc_setUnitInsignia", nil, true, true] call BIS_fnc_MP;
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