removeMissionEventHandler: Difference between revisions
Jump to navigation
Jump to search
(example) |
SilentSpike (talk | contribs) No edit summary |
||
Line 45: | Line 45: | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on August 6, 2015 - 22:02 (UTC)</dd> | |||
<dt class="note">[[User:SilentSpike|SilentSpike]]</dt> | |||
<dd class="note"> | |||
As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 23:02, 6 August 2015
Description
- Description:
- Removes mission event handler added by addMissionEventHandler. When any handler is removed, all handler indices higher that the deleted one should be decremented.
- Groups:
- Uncategorised
Syntax
- Syntax:
- removeMissionEventHandler [type, index]
- Parameters:
- type: String
- index: Number - Index is returned by addMissionEventHandler.
- Return Value:
- Nothing
Examples
- Example 1:
for "_i" from 0 to 4 do { missionNamespace setVariable [ format ["handler%1",_i],addMissionEventHandler ["Loaded","hint ""_i"";"]]; }; removeMissionEventHandler ["Loaded",handler2]; //Remove the third index under type "Loaded"
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on August 6, 2015 - 22:02 (UTC)
- SilentSpike
- As of Arma 3 version 1.38 you can safely remove mission event handlers without worrying about decrementing higher indices.