setVehicleAmmoDef: Difference between revisions
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SilentSpike (talk | contribs) m (See also) |
Killzone Kid (talk | contribs) (format, see also) |
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|x1= <code>player setVehicleAmmoDef 0</code>|= EXAMPLE1 | |x1= <code>[[player]] [[setVehicleAmmoDef]] 0;</code>|= EXAMPLE1 | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
| [[setVehicleAmmo]] |= SEEALSO | | [[setVehicleAmmo]], [[ammo]], [[setAmmo]], [[setAmmoCargo]] |= SEEALSO | ||
| |= MPBEHAVIOUR | | |= MPBEHAVIOUR |
Revision as of 14:09, 17 August 2014
Description
- Description:
- Sets how much ammunition (compared to the current configuration of magazines, but fully loaded) the vehicle has.
- Groups:
- Uncategorised
Syntax
- Syntax:
- unit setVehicleAmmoDef value
- Parameters:
- unit: Object - Unit or vehicle.
- value: Number - From 0 (no ammo) to 1 (fully loaded).
- Return Value:
- Nothing
Examples
- Example 1:
player setVehicleAmmoDef 0;
Additional Information
- See also:
- setVehicleAmmoammosetAmmosetAmmoCargo
Notes
-
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