preloadCamera: Difference between revisions
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m (preloadCamera) |
m (format) |
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|x1= <code>[[waitUntil]] {preloadCamera [[markerPos]] "cam_location_2" }</code> |= Example 1 | |x1= <code>[[waitUntil]] {[[preloadCamera]] [[markerPos]] "cam_location_2"};</code> |= Example 1 | ||
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Revision as of 16:45, 14 September 2014
Description
- Description:
- Preload all textures and models around given Position to avoid visual artifacts after camera is moved. Should be used before any abrupt camera change/cut. Returns true once all data is ready.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
waitUntil {preloadCamera markerPos "cam_location_2"};
Additional Information
- See also:
- camPreloadcamPreloaded
Notes
-
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