hintC: Difference between revisions
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m (New hintC dialog ID ("#define IDD_HINTC_EX 72", ui_f.pbo\hpp\defineResincl.inc line 557)) |
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Line 21: | Line 21: | ||
|x2 = Same as the above in Arma3 but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward"; | |x2 = Same as the above in Arma3 but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward"; | ||
hintC_EH = [[findDisplay]] | hintC_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", { | ||
0 = _this [[spawn]] { | 0 = _this [[spawn]] { | ||
_this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH]; | _this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH]; |
Revision as of 17:33, 17 March 2015
Description
- Description:
- Works the same way as hint, except the text is also displayed in the middle of the screen. The game is paused until the player presses "Continue".
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
hintC "Press W to move forward";
- Example 2:
- Same as the above in Arma3 but without second hint displayed:
hintC "Press W to move forward"; hintC_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }];
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Str
- This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
- ArmAtec
- HintC can be used with formatting like this: HintC format["Hello %1",player]
- Worldeater
- To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. hintC "foo"; sleep 0.1; hintC "bar"; Without a sleep statement hintC will not suspend the script it has been called from.
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Interaction
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters