createMarkerLocal: Difference between revisions
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Killzone Kid (talk | contribs) (description) |
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| | | '''createMarkerLocal''' [name, position] |= Syntax | ||
|p1= [name, position]: [[Array]] |= Parameter 1 | |p1= [name, position]: [[Array]] |= Parameter 1 | ||
|p2= name: [[String]] |= Parameter 2 | |p2= name: [[String]] |= Parameter 2 | ||
|p3= position: [[Array]] - format [[Position]] |= Parameter 3 | |p3= position: [[Array]] - format [[Position]], [[Position2D]] or [[Object]] |= Parameter 3 | ||
| [[String]] |= Return value | | [[String]] |= Return value |
Revision as of 17:09, 20 September 2015
Description
- Description:
- Creates a new marker at the given position. The marker name has to be unique.
- Multiplayer:
- createMarkerLocal is local, so it should be used along with the other local commands
- Groups:
- Uncategorised
Syntax
- Syntax:
- createMarkerLocal [name, position]
- Parameters:
- [name, position]: Array
- name: String
- position: Array - format Position, Position2D or Object
- Return Value:
- String
Examples
Additional Information
- See also:
- setMarkerBrushLocalsetMarkerColorLocalsetMarkerDirLocalsetMarkerPosLocalsetMarkerShapeLocalsetMarkerSizeLocalsetMarkerTextLocalsetMarkerTypeLocalsetMarkerAlphaLocaldeleteMarkerLocal
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
-
To create a marker which is visible on the map you need to define at least the following three settings:
_markerstr = createMarkerLocal ["markername",[_Xpos,_Ypos]];
_markerstr setMarkerShapeLocal "ICON";
_markerstr setMarkerTypeLocal "DOT";
Bottom Section
Categories:
- Scripting Commands
- Introduced with Arma version 1.04
- Arma: New Scripting Commands
- Arma: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Local Effect
- Scripting Commands OFP Elite
- Scripting Commands ArmA
- Command Group: Markers
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters