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| Lock vehicle (disable mounting / dismounting) for player. |= Description | | Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
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|p1= vehicleName: [[Object]] |= Parameter 1 | |p1= vehicleName: [[Object]] |= Parameter 1 | ||
|p2= lock: [[Boolean]] |= Parameter 2 | |p2= lock: [[Boolean]] - [[true]] - lock; [[false]] - unlock|= Parameter 2 | ||
| [[Nothing]] |= Return value | | [[Nothing]] |= Return value | ||
| s2=vehicleName '''lock''' lockstate|= Syntax | |||
|p21= vehicleName: [[Object]] |= Parameter 1 | |||
|p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |= Parameter 2 | |||
| r2=[[Nothing]] |= Return value | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <code>_jeepOne | |x1= <code>_jeepOne [[lock]] [[true]];</code> |= Example 1 | ||
|x2= <code>heli [[lock]] [[true]]; | |||
[[locked]] heli; //2 | |||
heli [[lock]] [[false]]; | |||
[[locked]] heli; //0 | |||
heli [[lock]] 1; | |||
[[locked]] heli; //1</code> |= Example 2 | |||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 12:17, 22 October 2014
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param.
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName lock lock
- Parameters:
- vehicleName: Object
- lock: Boolean - true - lock; false - unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
- Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1
Additional Information
- See also:
- lockedsetVehicleLock
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters