locked: Difference between revisions

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(syntax)
(Fix return value description)
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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= global |= Arguments in MP
|arg= global |Arguments in MP=
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| Check if [[vehicle]] is locked for [[Object#Persons|Persons]]. If it is locked, [[Object#Persons|Persons]] cannot mount / dismount without order. |= Description
| Check if [[vehicle]] is locked. If it is locked, [[Object#Person|Persons]] cannot mount / dismount without order. |Description=
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| '''locked''' vehicle |= Syntax
| [[locked]] vehicle |Syntax=


|p1= vehicle: [[Object]] |= Parameter 1
|p1= vehicle: [[Object]] |Parameter 1=


| [[Number]] - since Arma 3: 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; -1 - vehicle is null. Older games will return [[Boolean]] |=
|
* [[Number]] - since {{GVI|arma3|0.50}}
** 0: Unlocked
** 1: Default - a subordinate player cannot enter without AI leader order
** 2: Locked
** 3: Locked for player
** -1: vehicle [[isNull|is null]]
* [[Boolean]] for older games |Return value=
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|x1= <code>_locked = [[locked]] _jeepOne;</code> |= Example 1
|x1= <code>_locked = [[locked]] _jeepOne;</code> |Example 1=
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| [[lock]], [[setVehicleLock]] |= See also
| [[lock]], [[setVehicleLock]] |See also=
 
}}
}}


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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on March 4, 2013 - 16:20
<dt class="note">'''[[User:Druid|Druid]]'''<dd class="note">From Arma 3 version 0.50 is return value [[Number]]:<br/>
-1 - Object is null<br/>
0 - Unlocked<br/>
1 - Default<br/>
2 - Locked<br/>
3 - Locked for player


<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|LOCKED]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|LOCKED]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|LOCKED]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|LOCKED]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 23:51, 9 January 2019

Hover & click on the images for description

Description

Description:
Check if vehicle is locked. If it is locked, Persons cannot mount / dismount without order.
Groups:
Uncategorised

Syntax

Syntax:
locked vehicle
Parameters:
vehicle: Object
Return Value:
  • Number - since Arma 3 logo black.png0.50
    • 0: Unlocked
    • 1: Default - a subordinate player cannot enter without AI leader order
    • 2: Locked
    • 3: Locked for player
    • -1: vehicle is null
  • Boolean for older games

Examples

Example 1:
_locked = locked _jeepOne;

Additional Information

See also:
locksetVehicleLock

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section