setBleedingRemaining: Difference between revisions
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
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<dl class="command_description"> | |||
<dd class="notedate">Posted on November 8, 2014 - 10:56 (UTC)</dd> | |||
<dt class="note">[[User:Yourry|Yourry]]</dt> | |||
<dd class="note">For the command to work, it is necessary that the soldier is injured (getdammage player > 0) | |||
</dd> | |||
</dl> | |||
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Revision as of 11:56, 8 November 2014
Description
- Description:
- Sets bleeding time remaining.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
player setBleedingRemaining 60;
Additional Information
- See also:
- getBleedingRemainingisBurningisBleeding
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 8, 2014 - 10:56 (UTC)
- Yourry
- For the command to work, it is necessary that the soldier is injured (getdammage player > 0)