setBleedingRemaining

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Introduced with Arma 3 version 0.50
  

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Introduced in

Game:
Arma 3
Version:
0.50

Description

Description:
Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.

Syntax

Syntax:
unit setBleedingRemaining time
Parameters:
unit: Object
time: Number
Return Value:
Nothing

Examples

Example 1:
_unit setBleedingRemaining 60;
Example 2:
player setDamage 0.25; player setBleedingRemaining 120;

Additional Information

Multiplayer:
-
See also:
getBleedingRemainingisBurningisBleeding

Notes

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Notes

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