setBleedingRemaining
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Description
- Description:
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Groups:
- Object Manipulation
Syntax
- Syntax:
- unit setBleedingRemaining time
- Parameters:
- unit: Object
- time: Number
- Return Value:
- Nothing
Examples
- Example 1:
- _unit setBleedingRemaining 60;
- Example 2:
Additional Information
- See also:
- getBleedingRemaining isBurning isBleeding
Notes
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