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- Arma 3
- Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the getBleedingRemaining will return 0 and no blood trail is left behind.
- Example 1:
_unit setBleedingRemaining 60;
- Example 2:
player setDamage 0.25; player setBleedingRemaining 120;