setBleedingRemaining: Difference between revisions
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Killzone Kid (talk | contribs) (moved user note into description) |
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| Sets | | Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0. |= Description | ||
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
Revision as of 21:28, 8 November 2014
Description
- Description:
- unit setBleedingRemaining time
- Groups:
- Uncategorised
Syntax
- Syntax:
- Nothing
- Parameters:
- unit: Object
- time: Number
- Return Value:
- getBleedingRemaining, isBurning, isBleeding
Examples
- Example 1:
player setBleedingRemaining 60;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note