setBleedingRemaining: Difference between revisions

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| Sets bleeding time remaining. |= Description
| Sets for how many seconds injured unit leaves blood trail. The unit damage must be >= 0.1 for this command to have an effect, otherwise, the [[getBleedingRemaining]] will return 0. |= Description
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[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on November 8, 2014 - 10:56 (UTC)</dd>
<dt class="note">[[User:Yourry|Yourry]]</dt>
<dd class="note">For the command to work, it is necessary that the soldier is injured (getdammage player > 0.1)
</dd>
</dl>
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Revision as of 21:28, 8 November 2014

Hover & click on the images for description

Description

Description:
unit setBleedingRemaining time
Groups:
Uncategorised

Syntax

Syntax:
Nothing
Parameters:
unit: Object
time: Number
Return Value:
getBleedingRemaining, isBurning, isBleeding

Examples

Example 1:
player setBleedingRemaining 60;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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