Alef – User
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{{contributions|alef}} | {{contributions|alef}} | ||
==bookmarks== | ==bookmarks== | ||
[[:Category:Scripting Commands]] | * [[:Category:Scripting Commands]] | ||
[[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite | * [[:Category:Arma_3:_Functions]] | [[Functions_Library_(Arma_3)]] | ||
* [[:Category:Startup_Parameters]] | [[description.ext]] | [[server.cfg]] | |||
* [[Arma 3 Respawn]] | [[Code_Optimisation]] | [[Arma_3_Advanced_Hints_(Field_Manual)]] | |||
[http://www.armatechsquad.com/ArmA2Class/ Visual library] | | * [[CMB:SimplifyTesting]] | ||
[http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | | |||
[[:Category:ArmA_2: Editor Modules | [[:Category:ArmA Classes]] | [[Converting_position_to_map_grid]] | [[ArmA:_Moves]] | [[6thSense.eu:EG|Sickboy's MP]] | [[raP_File_Format_-_Elite]] | [http://www.ofpec.com/forum/index.php?topic=33539 dumpConfig] | [[ArmA:STOVL]] | [http://www.armatechsquad.com/ArmA2Class/ Visual library] | [http://forums.bistudio.com/showthread.php?t=73424 How to make a basic Briefing in ArmA 2] | [[:Category:ArmA_2: Editor Modules]] | [[Arsenal]] | [[Arma_3_Damage_Description]] | ||
[[Arma_3_Damage_Description]] | |||
==own stuff== | ==own stuff== |
Revision as of 10:46, 22 February 2015
alef | |
My Sandbox
User:alef/Sandbox |
My Contributions
Special:Contributions/alef |
bookmarks
- Category:Scripting Commands
- Category:Arma_3:_Functions | Functions_Library_(Arma_3)
- Category:Startup_Parameters | description.ext | server.cfg
- Arma 3 Respawn | Code_Optimisation | Arma_3_Advanced_Hints_(Field_Manual)
- CMB:SimplifyTesting
Category:ArmA Classes | Converting_position_to_map_grid | ArmA:_Moves | Sickboy's MP | raP_File_Format_-_Elite | dumpConfig | ArmA:STOVL | Visual library | How to make a basic Briefing in ArmA 2 | Category:ArmA_2: Editor Modules | Arsenal | Arma_3_Damage_Description
own stuff
OFPEC tag: ALEF_
subpages
Radio_command_chart | ArmA_Linux_Server | A2.ahk | MP_testenv | nocdkey | modmixer | Difficulties | stringtable.csv | JIP
object references
- vehicleVarName obj -> string
- obj setVehicleVarName string
- objects may be allocated without any name, MP slots too (?)
- player is a pointer to a Unit, "isPlayer unit" is true also in MP, not while JIP
- Team_Switch functions will change the player pointer to another unit
- setVariable add a name/value pair to an object address space
- what happens if executed with public=true on a createVehicleLocal'd object ?
- dead bodies of respawning units have the same vehicleName of the player
vehicles assigments
assignAsDriver - aG eG
moveInDriver - aL eG
unassignVehicle - aL
assignedVehicle - aL
assignedVehicleRole - aL
dump files
As from build 81423.
WER .dmp: WithDataSegs, WithUnloadedModules
.mdmp: WithDataSegs, WithIndirectlyReferencedMemory
include path
editor: mission.island\aaa\bbb\ccc init.sqf #include "\ aaa\file.sqf" file.sqf #include "\x" -> C:\<profile>\missions\mission.island\aaa\x #include "x" -> C:\<profile>\missions\mission.island\aaa\x #include "x\y" -> C:\<profile>\missions\mission.island\aaa\x\y #include "..\x" -> C:\<profile>\missions\mission.island\aaa\..\x #include "..\x\y" -> C:\<profile>\missions\mission.island\aaa\..\x\y sp: missions\__cur_sp.island\aaa\x