setSlingLoad: Difference between revisions
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Killzone Kid (talk | contribs) (example how to unload) |
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"... if possible "<br> | "... if possible "<br> | ||
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it). | FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it). | ||
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<dd class="notedate">Posted on February 11, 2015 - 13:45 (UTC)</dd> | |||
<dt class="note">[[User:Bridge.J|Bridge.J]]</dt> | |||
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To detach cargo via script command, you can use this command: _helicopter setSlingLoad objNull; <br> | |||
Where _helicopter is the helicopter doing the lifting. | |||
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Revision as of 15:45, 11 February 2015
Description
- Description:
- Creates sling loading from first object to second object if possible. To unload cargo, pass objNull as second param.
- Groups:
- Uncategorised
Syntax
Examples
- Example 1:
heli1 setSlingLoad veh1;
- Example 2:
- To unload cargo:
heli setSlingLoad objNull;
Additional Information
- See also:
- ropescanSlingLoadenableRopeAttachgetSlingLoadropeAttachedObjectsropeAttachToropeDestroyropeLengthropeUnwoundropeAttachedToropeCreateropeDetachropeAttachEnabledropeCutropeEndPositionropeUnwindslingLoadAssistantShown
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
Bottom Section
- Posted on November 8, 2014 - 14:42 (UTC)
- Tajin
-
"... if possible "
FYI, that only means that 'vehicle' has to be able to lift 'cargo'. The position/distance does not matter, 'cargo' is automatically moved to a position that is close enough but doesn't doesn't collide with 'vehicle'. (can also be used if 'vehicle' is not flying, in which case 'cargo' will be placed and attached on the ground next to it).
- Posted on February 11, 2015 - 13:45 (UTC)
- Bridge.J
-
To detach cargo via script command, you can use this command: _helicopter setSlingLoad objNull;
Where _helicopter is the helicopter doing the lifting.